The Effectiveness of Smart Board-Based Educational Game Learning Media in Mathematics for Elementary School Students in Improving Learning Interest and Motivation

A Study at SDN 01 Bhakti Negara, Baradatu District, Way Kanan Regency

Authors

  • Ahmad Yani Institut Al-Ma’arif Way Kanan
  • Deni Febriyan Institut Al-Ma’arif Way Kanan
  • Arya Winata Institut Al-Ma’arif Way Kanan
  • Nur Ahmad Ali Rifai Institut Al-Ma’arif Way Kanan

DOI:

https://doi.org/10.61104/ihsan.v4i3.5431

Keywords:

Smart Board, Educational Games, Learning Interest, Learning Motivation, Mathematics Learning

Abstract

The effectiveness of smart board-based educational game media in improving students’ learning interest and motivation in mathematics was examined using a quasi-experimental design with a nonequivalent control group. The sample consisted of 51 fourth-grade students divided into an experimental group (26 students) and a control group (25 students). Data were collected through questionnaires and analyzed using descriptive statistics and t-tests. The results indicated a significant improvement in the experimental group, where learning interest increased from 68.45 to 85.73 and learning motivation from 70.12 to 87.65, while the control group showed smaller gains. The paired sample t-test and independent sample t-test both yielded a significance value of 0.000 (<0.05), indicating a statistically significant effect. These findings demonstrate that smart board-based educational game media effectively enhances students’ learning interest and motivation in mathematics learning.

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Published

2026-06-14

How to Cite

Ahmad Yani, Febriyan, D., Winata, A., & Ahmad Ali Rifai, N. (2026). The Effectiveness of Smart Board-Based Educational Game Learning Media in Mathematics for Elementary School Students in Improving Learning Interest and Motivation: A Study at SDN 01 Bhakti Negara, Baradatu District, Way Kanan Regency. IHSAN : Jurnal Pendidikan Islam, 4(3), 844–856. https://doi.org/10.61104/ihsan.v4i3.5431

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